Coding the Arduino

Building Fun Programs, Games, and Electronic Projects

Nonfiction, Computers, Computer Hardware, Input-Output Equipment, General Computing
Cover of the book Coding the Arduino by Bob Dukish, Apress
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Author: Bob Dukish ISBN: 9781484235102
Publisher: Apress Publication: June 13, 2018
Imprint: Apress Language: English
Author: Bob Dukish
ISBN: 9781484235102
Publisher: Apress
Publication: June 13, 2018
Imprint: Apress
Language: English

Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. 

Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. 

The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.  

What You'll Learn

  • Understand basic principles of technology, and about analog and digital electronics.
  • Create games from scratch, where you interactively play against the program.
  • Gain an introduction to Artificial Intelligence (AI)

Who This Book Is For

Electronic hobbyists, makers of all levels, and teens with an interest in technology and coding who are looking to get started with Arduinos.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. 

Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. 

The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.  

What You'll Learn

Who This Book Is For

Electronic hobbyists, makers of all levels, and teens with an interest in technology and coding who are looking to get started with Arduinos.

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