Clockwork Imperium Stories 1-3

Science Fiction & Fantasy, Steampunk
Cover of the book Clockwork Imperium Stories 1-3 by J.P. Medved, J.P. Medved
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Author: J.P. Medved ISBN: 1230000284408
Publisher: J.P. Medved Publication: December 6, 2014
Imprint: Language: English
Author: J.P. Medved
ISBN: 1230000284408
Publisher: J.P. Medved
Publication: December 6, 2014
Imprint:
Language: English

The first 3 stories of the Clockwork Imperium series, a total of 30,000 words. Save almost 20% versus buying the single volumes!

Three steampunk adventures in one.  Follow airship captain James Emerson, his rowdy friend James, and their surly companion Raheem through a world of clockwork, steam power, intrigue, and action!

To Rescue General Gordon (Clockwork Imperium #1)

Henry Emerson didn't plan on disobeying orders, stealing an airship, and facing down a savage army of religious fanatics led by a man who believes he's the Prophet reborn. But he's about to. 

The famous General Gordon is trapped in a city under siege by the Prophet's soldiers. Henry and his friend James, two young officers in Her Majesty's Royal Air Navy, along with the hulking Sikh, Raheem, decide to rescue him. Their methods aren't exactly "cricket." Their superiors call it insubordination. They prefer to think of it as following orders...creatively. 

The adventure will either bring them glory and fame, or doom them to a painful death at the hands of savage tribesmen… If their own commanders don't get to them first! 

Queen Victoria's Ball (Clockwork Imperium #2)

Decorated airship pilot Henry Emerson has just returned to London from a military expedition in the Sudan. He and his friends are to receive medals for heroism at the Crystal Palace from Queen Victoria herself, but when an enigmatic American woman appears to warn him his life is in danger, Henry finds himself racing against time to prevent a conspiracy aimed at the very heart of the Empire. 

For someone means to assassinate the Queen, and Henry will risk everything to stop them.

Airfleets Over Ostend (Clockwork Imperium #3)

The mysterious and alluring Myra Abernathy has disappeared without a trace, and Henry Emerson is left wondering just who she really was, and who she really worked for. 

But dark events in Europe soon overtake him, cutting short his search for the American woman. A Flemish rebellion in Belgium threatens King Leopold II, and Henry's airship, the Bellerophon, with the rest of the British Air Navy's Second Squadron, is sent to help. 

With his friends James and Raheem aboard, Henry and the squadron are tasked with retaking the Belgian aerodrome by the coastal town of Ostend. 

But as Henry steers the Bellerophon into position, he can't help but wonder at the letter Myra left for him. A letter that warns things are not as they seem on the European continent and that someone behind the scenes is secretly maneuvering the great powers like pieces on a chessboard, for reasons unknown and sinister.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The first 3 stories of the Clockwork Imperium series, a total of 30,000 words. Save almost 20% versus buying the single volumes!

Three steampunk adventures in one.  Follow airship captain James Emerson, his rowdy friend James, and their surly companion Raheem through a world of clockwork, steam power, intrigue, and action!

To Rescue General Gordon (Clockwork Imperium #1)

Henry Emerson didn't plan on disobeying orders, stealing an airship, and facing down a savage army of religious fanatics led by a man who believes he's the Prophet reborn. But he's about to. 

The famous General Gordon is trapped in a city under siege by the Prophet's soldiers. Henry and his friend James, two young officers in Her Majesty's Royal Air Navy, along with the hulking Sikh, Raheem, decide to rescue him. Their methods aren't exactly "cricket." Their superiors call it insubordination. They prefer to think of it as following orders...creatively. 

The adventure will either bring them glory and fame, or doom them to a painful death at the hands of savage tribesmen… If their own commanders don't get to them first! 

Queen Victoria's Ball (Clockwork Imperium #2)

Decorated airship pilot Henry Emerson has just returned to London from a military expedition in the Sudan. He and his friends are to receive medals for heroism at the Crystal Palace from Queen Victoria herself, but when an enigmatic American woman appears to warn him his life is in danger, Henry finds himself racing against time to prevent a conspiracy aimed at the very heart of the Empire. 

For someone means to assassinate the Queen, and Henry will risk everything to stop them.

Airfleets Over Ostend (Clockwork Imperium #3)

The mysterious and alluring Myra Abernathy has disappeared without a trace, and Henry Emerson is left wondering just who she really was, and who she really worked for. 

But dark events in Europe soon overtake him, cutting short his search for the American woman. A Flemish rebellion in Belgium threatens King Leopold II, and Henry's airship, the Bellerophon, with the rest of the British Air Navy's Second Squadron, is sent to help. 

With his friends James and Raheem aboard, Henry and the squadron are tasked with retaking the Belgian aerodrome by the coastal town of Ostend. 

But as Henry steers the Bellerophon into position, he can't help but wonder at the letter Myra left for him. A letter that warns things are not as they seem on the European continent and that someone behind the scenes is secretly maneuvering the great powers like pieces on a chessboard, for reasons unknown and sinister.

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