Cases on the Societal Effects of Persuasive Games

Nonfiction, Science & Nature, Technology, Social Aspects, Computers, Social & Cultural Studies, Social Science
Cover of the book Cases on the Societal Effects of Persuasive Games by , IGI Global
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Author: ISBN: 9781466662087
Publisher: IGI Global Publication: June 30, 2014
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781466662087
Publisher: IGI Global
Publication: June 30, 2014
Imprint: Information Science Reference
Language: English
Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digital entertainment on twenty-first century culture is critical to anticipating the future of social interactions. Cases on the Societal Effects of Persuasive Games investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies. With examples from the fields of education, business, healthcare, and more, this book serves as a crucial reference source for researchers, educators, developers, and students in higher and continuing education.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digital entertainment on twenty-first century culture is critical to anticipating the future of social interactions. Cases on the Societal Effects of Persuasive Games investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies. With examples from the fields of education, business, healthcare, and more, this book serves as a crucial reference source for researchers, educators, developers, and students in higher and continuing education.

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