Building the Realtime User Experience

Creating Immersive and Interactive Websites

Nonfiction, Computers, Programming, Programming Languages, CGI, JavaScript, Perl, VBScript, Internet, Web Development, Web Site Design
Cover of the book Building the Realtime User Experience by Ted Roden, O'Reilly Media
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Author: Ted Roden ISBN: 9781449395940
Publisher: O'Reilly Media Publication: June 23, 2010
Imprint: O'Reilly Media Language: English
Author: Ted Roden
ISBN: 9781449395940
Publisher: O'Reilly Media
Publication: June 23, 2010
Imprint: O'Reilly Media
Language: English

The Web is increasingly happening in realtime. With websites such as Facebook and Twitter leading the way, users are coming to expect that all sites should serve content as it occurs—on smartphones as well as computers. This book shows you how to build realtime user experiences by adding chat, streaming content, and including more features on your site one piece at a time, without making big changes to the existing infrastructure. You'll also learn how to serve realtime content beyond the browser.

Throughout the book are many practical JavaScript and Python examples for advanced web developers that you can use on your site now. And in the final chapter, you'll build a location-aware game that combines all of the technologies discussed.

  • Use the latest realtime syndication technology, including PubSubHubbub
  • Build dynamic widgets on your homepage to show realtime updates from several sources
  • Learn how to use long polling to "push" content from your server to browsers
  • Create an application using the Tornado web server that makes sense of massive amounts of streaming content
  • Understand the unique requirements for setting up a basic chat service
  • Use IM and SMS to enable users to interact with your site outside of a web browser
  • Implement custom analytics to measure engagement in realtime
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The Web is increasingly happening in realtime. With websites such as Facebook and Twitter leading the way, users are coming to expect that all sites should serve content as it occurs—on smartphones as well as computers. This book shows you how to build realtime user experiences by adding chat, streaming content, and including more features on your site one piece at a time, without making big changes to the existing infrastructure. You'll also learn how to serve realtime content beyond the browser.

Throughout the book are many practical JavaScript and Python examples for advanced web developers that you can use on your site now. And in the final chapter, you'll build a location-aware game that combines all of the technologies discussed.

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