Packt Publishing: 4853 books

Cover of Creating Games with cocos2d for iPhone 2
by Paul Nygard
Language: English
Release Date: December 24, 2012

There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework.
Cover of OpenSceneGraph 3 Cookbook
by Rui Wang, Xuelei Qian
Language: English
Release Date: March 22, 2012

This is a cookbook full of recipes with practical examples enriched with code and the required screenshots for easy and quick comprehension. You should be familiar with the basic concepts of the OpenSceneGraph API and should be able to write simple programs. Some OpenGL and math knowledge will help a lot, too.
Cover of Game Development with Three.js
by Isaac Sukin
Language: English
Release Date: October 24, 2013

A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book...
Cover of Godot Engine Game Development Projects

Godot Engine Game Development Projects

Build five cross-platform 2D and 3D games with Godot 3.0

by Chris Bradfield
Language: English
Release Date: June 29, 2018

A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily...
Cover of HTML5 Game development with ImpactJS
by Davy Cielen, Arno Meysman
Language: English
Release Date: March 26, 2013

HTML5 Game Development with ImpactJS is an insightful, friendly guide that will amaze users with its ease of use in game development. It consists of several informative yet simple instructions, which help develop and build your skill set and knowledge base. This book is for anyone with basic knowledge...
Cover of OpenGL Game Development By Example
by Robert Madsen, Stephen Madsen
Language: English
Release Date: March 8, 2016

Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who...
Cover of Cocos2d for iPhone 0.99 Beginner's Guide
by Pablo Ruiz
Language: English
Release Date: December 15, 2010

This is a beginner's guide. If you want to get into the iPhone industry and have your games compete with the best, this book is for you. You should have some basic programming experience with Objective-C and a good understanding of OOP. A little experience of game programming in any language is welcome but not a must.
Cover of Microsoft HoloLens Developer's Guide
by Dennis Vroegop
Language: English
Release Date: July 21, 2017

Transform the ways you communicate, create, collaborate, and explore using Microsoft HoloLens About This Book Create immersive augmented reality apps for Microsoft HoloLens from scratch Leverage the powerful HoloLens sensors to interact with real-world motions and gestures and make your app life-like Explore...
Cover of Microsoft XNA 4.0 Game Development Cookbook
by Luke Drumm
Language: English
Release Date: June 25, 2012

“Microsoft XNA 4.0 Game Development Cookbook” is a fast-paced cookbook for taking your knowledge of the framework further with advanced game development tasks. Packed with step-by-step instructions and screenshots, the book will solve an experienced developers everyday coding problems. If you...
Cover of Learning Objective-C by Developing iPhone Games
by Amy M. Booker, Joseph D. Walters
Language: English
Release Date: April 25, 2014

Written as a practical and engaging tutorial, this book guides you through the development of your own exciting, fully featured, games. If you are a beginner and an enthusiast who dreams about creating games and is in need of some additional inspiration and knowledge, then this book is for you. No programming experience is expected.
Cover of QGIS Python Programming Cookbook - Second Edition
by Joel Lawhead
Language: English
Release Date: March 14, 2017

Master over 170 recipes that will help you turn QGIS from a desktop GIS tool into a powerful automated geospatial framework About This Book Delve into the undocumented features of the QGIS API Get a set of user-friendly recipes that can automate entire geospatial workflows by connecting Python...
Cover of Unreal Engine 4 Scripting with C++ Cookbook
by William Sherif, Stephen Whittle
Language: English
Release Date: October 24, 2016

Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied...
Cover of Building Mapping Applications with QGIS
by Erik Westra
Language: English
Release Date: December 30, 2014

If you are an experienced Python developer who wants to create your own geospatial applications with minimum fuss, this is the book for you. While some familiarity with mapping applications would be an advantage, no prior knowledge of geospatial concepts is required. Even if you've never used QGIS before, this book will quickly get you up to speed.
Cover of Learning Windows 8 Game Development
by Michael Quandt
Language: English
Release Date: October 25, 2013

A standard practical tutorial running people through Windows 8 RT with a specific focus on game development is the approach chosen here. This type of approach will more likely appeal to an audience that is in need of a structured guide that they can emulate and learn from, unlike the usual reference...
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