Packt Publishing: 4853 books

Cover of CryENGINE 3 Game Development:Beginner's Guide
by Sean Tracy, Paul Reindell
Language: English
Release Date: September 21, 2012

A step by step beginner's tutorial to creating AAA style games with the complete game creation tool, CryENGINE 3,This book is written with the beginner and casual developer in mind. The freely available version of the CryENGINE® 3 is used for all examples in this book.
Cover of Unity iOS Essentials
by Robert Wiebe
Language: English
Release Date: December 8, 2011

You will start by considering the essential differences between mobile and desktop game development. You will then get straight into creating unity projects that will run on the entire spectrum of iOS devices. This book is for people who want to plan, develop, and deploy Unity 3D games on iOS mobile...
Cover of Flash iOS Apps Cookbook
by Christopher Caleb
Language: English
Release Date: February 1, 2012

The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge. Flash developers or enthusiasts looking to build iOS apps using their existing Flash and ActionScript 3.0 skills.
Cover of Learning QGIS - Third Edition
by Anita Graser
Language: English
Release Date: March 10, 2016

The latest guide to using QGIS 2.14 to create great maps and perform geoprocessing tasks with ease About This Book Learn how to work with various data and create beautiful maps using this easy-to-follow guide. Give a touch of professionalism to your maps both for functionality and look and feel...
Cover of Mastering QGIS - Second Edition
by Kurt Menke, GISP, Dr. Richard Smith Jr.
Language: English
Release Date: September 30, 2016

Go beyond the basics and unleash the full power of QGIS with practical, step-by-step examples About This Book This book is your one-stop solution to all of your GIS needs using the open source QGIS Master QGIS by learning about database integration, geoprocessing tools, Python scripts, advanced...
Cover of Mastering Unity 2017 Game Development with C# - Second Edition
by Alan Thorn
Language: English
Release Date: October 30, 2017

Master realistic animations and graphics, particle systems, game AI and physics, sprites and VR development with Unity 2017 About This Book Create professional grade games with realistic animation and graphics, particle systems and game physics with Unity 2017 Unleash the power of C# scripting...
Cover of Kivy Cookbook
by Hugo Solis
Language: English
Release Date: August 21, 2015

Enhance your skills in developing multi-touch applications with Kivy About This Book Create most diverse apps and learn how to distribute them with the help of the Kivy framework Explore Kivy API to develop user interfaces and control multi-touch events Step-by-step recipes that provide deeper...
Cover of Mobile Game Design Essentials
by Dr. Claudio Scolastici, David Nolte
Language: English
Release Date: November 21, 2013

A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games
Cover of Unity 5 for Android Essentials
by Valera Cogut
Language: English
Release Date: August 5, 2015

A fast-paced guide to building impressive games and applications for Android devices with Unity 5About This BookDesign beautiful effects, animations, physical behaviors, and other different real-world features for your Android games and applicationsOptimize your project and any other real-world...
Cover of Building an RPG with Unity 5.x
by Vahe Karamian
Language: English
Release Date: October 24, 2016

Unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG About This Book Learn to build a multiplayer real-time strategy game from scratch using Unity Gain knowledge of Unity's UI system to build complex user interfaces See how to build and customize your framework...
Cover of Unity 3D UI Essentials
by Simon Jackson
Language: English
Release Date: January 31, 2015

If you have a good understanding of Unity's core functionality and a decent grasp of C# scripting in Unity (although not essential if you are just using the Editor with the new UI), you'll be well placed to take advantage of the new UI feature set.
Cover of Getting Started with Unity
by Patrick Felicia
Language: English
Release Date: August 26, 2013

Getting Started with Unity is written in an easy-to-follow tutorial format. Getting Started with Unity is for[ 3D game developers[/color] who would like to learn how to use Unity3D and become familiar with its core features. This book is also suitable for intermediate users who would like to improve their skills. No prior knowledge of Unity3D is required.
Cover of Learning AndEngine
by Martin Varga
Language: English
Release Date: September 10, 2014

If you are a beginner to AndEngine, or mobile game development in general, and you are looking for a simple way to start making games for Android, this book is for you. You should already know the basics of Java programming, but no previous game development experience is required.
Cover of PlayStationå¨Mobile Development Cookbook
by Michael Fleischauer
Language: English
Release Date: March 25, 2013

Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation®Mobile development. If you've got some prior experience with C# and want to create awesome projects for the PlayStation®Vita and PlayStation™Certified devices, then this book is for you.
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