Packt Publishing: 4853 books

Cover of Unity 3.x Game Development Essentials
by Will Goldstone
Language: English
Release Date: December 20, 2011

This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C#...
Cover of OpenGL 4.0 Shading Language Cookbook
by David Wolff
Language: English
Release Date: July 26, 2011

This hands-on guide cuts short the preamble and gets straight to the point actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use...
Cover of Unity Android Game Development by Example Beginner's Guide
by Thomas Finnegan
Language: English
Release Date: December 20, 2013

Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners...
Cover of CryENGINE 3 Cookbook
by Dan Tracy, Sean Tracy
Language: English
Release Date: June 23, 2011

Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular...
Cover of Multimedia Programming with Pure Data
by Bryan WC Chung
Language: English
Release Date: July 9, 2013

A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers...
Cover of Mastering openFrameworks: Creative Coding Demystified
by Denis Perevalov
Language: English
Release Date: September 23, 2013

Stuffed with practical examples, this book gives clear and effective instructions to build your own fun, stunning, and highly-interactive openFrameworks applications. Each chapter is focused on one topic and has a new theme to it. If you are a visual artist, designer, or programmer interested in creative...
Cover of OpenGL 4 Shading Language Cookbook

OpenGL 4 Shading Language Cookbook

Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition

by David Wolff
Language: English
Release Date: September 28, 2018

Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key Features Explore techniques for implementing shadows using shadow maps and shadow volumes Learn to use GLSL features such as compute,...
Cover of Building a Game with Unity and Blender
by Lee Zhi Eng
Language: English
Release Date: August 3, 2016

Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the...
Cover of jMonkeyEngine 3.0 Beginner’s Guide
by Ruth Irene Kusterer
Language: English
Release Date: October 12, 2012

With plenty of practical examples, screenshots and example code, create a complete game step by step. Learn by doing. Less theory, more results! If you have an inventive mind, are experienced in Java, enjoy looking through the smoke and mirrors of VFX and the world of game mechanics then this book is for you.
Cover of Unreal Engine Physics Essentials
by Katax Emperore, Devin Sherry
Language: English
Release Date: September 28, 2015

Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4About This BookUse the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game worldExplore the Collision mechanics within Unreal...
Cover of Building Levels in Unity
by Volodymyr Gerasimov
Language: English
Release Date: June 22, 2015

Unity is a top industry choice, perfected for video game development, simulation creation, and environmental design. Its accessibility, flexible tuning, and fair licensing have made it the number one option for independent developers throughout the world.From the basics to a playable demo,...
Cover of Mastering Unity Shaders and Effects
by Jamie Dean
Language: English
Release Date: September 28, 2016

Harness the power of Unity 5 tools to write shaders and create stunning effects for next generation games About This Book Leverage the power of Unity 5 compatible shaders to create a variety of realistic surfaces Create amazing visual effects for your Unity 5.x games by blending advanced post-processing...
Cover of Unity 2018 Shaders and Effects Cookbook

Unity 2018 Shaders and Effects Cookbook

Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition

by John P. Doran, Alan Zucconi
Language: English
Release Date: June 29, 2018

Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects...
Cover of 3D Printing Blueprints
by Joe Larson
Language: English
Release Date: August 23, 2013

3D Printing Blueprints is not about how to just make a ball or a cup. It includes fun-to-make and engaging projects. Readers don't need to be 3D printing experts, as there are examples related to stuff people would enjoy making. 3D Printing Blueprints is for anyone with an interest in the 3D printing...
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