John Kessenich: 3 books

Book cover of Vulkan Programming Guide

Vulkan Programming Guide

The Official Guide to Learning Vulkan

by Graham Sellers, John Kessenich
Language: English
Release Date: November 7, 2016

The Definitive Vulkan™ Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics   The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration...
Book cover of OpenGL Programming Guide

OpenGL Programming Guide

The Official Guide to Learning OpenGL, Version 4.3

by Dave Shreiner, Graham Sellers, John M. Kessenich
Language: English
Release Date: March 19, 2013

Includes Complete Coverage of the OpenGL® Shading Language!   Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.   OpenGL®...
Book cover of OpenGL Shading Language
by Randi J. Rost, Bill M. Licea-Kane, Dan Ginsburg
Language: English
Release Date: July 13, 2009

OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics...
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