Dan Ginsburg: 4 books

Book cover of OpenGL ES 3.0 Programming Guide
by Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner
Language: English
Release Date: February 28, 2014

OpenGL®  ES™ is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance...
Book cover of OpenCL Programming Guide
by Aaftab Munshi, Benedict Gaster, Timothy G. Mattson
Language: English
Release Date: July 7, 2011

Using the new OpenCL (Open Computing Language) standard, you can write applications that access all available programming resources: CPUs, GPUs, and other processors such as DSPs and the Cell/B.E. processor. Already implemented by Apple, AMD, Intel, IBM, NVIDIA, and other leaders, OpenCL has outstanding...
Book cover of OpenGL Shading Language
by Randi J. Rost, Bill M. Licea-Kane, Dan Ginsburg
Language: English
Release Date: July 13, 2009

OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics...
Book cover of OpenGL ES 2.0 Programming Guide
by Aaftab Munshi, Dan Ginsburg, Dave Shreiner
Language: English
Release Date: July 24, 2008

OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances,...
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