Games category: 11191 books

Cover of Unity 2018 Shaders and Effects Cookbook

Unity 2018 Shaders and Effects Cookbook

Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition

by John P. Doran, Alan Zucconi
Language: English
Release Date: June 29, 2018

Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects...
Cover of Unity 2018 Game Development in 24 Hours, Sams Teach Yourself
by Mike Geig
Language: English
Release Date: May 1, 2018

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach...
Cover of Pokémon Ultra Sun and Moon - Strategy Guide
by GamerGuides.com
Language: English
Release Date: July 18, 2018

In this retelling of the critically acclaimed Pokémon Sun and Moon games, it's time to return to the vivid and lush Alola region as a new Pokémon trainer. Like before, your goal is to go on an unforgettable adventure with your Pokémon companions, traveling across the four islands of Alola, while...
Cover of Mastering Unity 2D Game Development - Second Edition
by Ashley Godbold, Simon Jackson
Language: English
Release Date: October 21, 2016

Master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework! About This Book Explore the new features of Unity 5 and recognize obsolete code and elements. Develop and build a complete 2D retro RPG with a conversation system, inventory, random map battles,...
Cover of Multiplayer Online Games

Multiplayer Online Games

Origins, Players, and Social Dynamics

by Guo Freeman
Language: English
Release Date: February 12, 2018

Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as...
Cover of Minecrafter

Minecrafter

The Unofficial Guide to Minecraft & Other Building Games

by Triumph Books
Language: English
Release Date: September 1, 2013

Minecraft is one of the fastest-growing phenomena in video game history, played by tweens everywhere on their video game consoles, tablets, and even smartphones. Popular with both girls and boys, this “virtual play set” of building blocks lets players create essentially anything they can imagine....
Cover of Minecrafter 2.0 Advanced

Minecrafter 2.0 Advanced

The Unofficial Guide to Minecraft & Other Building Games

by Triumph Books
Language: English
Release Date: April 1, 2014

One of the most popular video games of all time, Minecraft has become a global craze thanks to nearly 40 million registered users worldwide across all platforms. In Minecrafter 2.0 Advanced, those who mastered the basics laid out in the first Minecrafter strategy guide now find tips on more complex...
Cover of Big Book of Zelda

Big Book of Zelda

The Unofficial Guide to Breath of the Wild and The Legend of Zelda

by Kyle Hilliard
Language: English
Release Date: October 15, 2017

The Legend of Zelda: Breath of the Wild is one of the highest-rated, fastest-selling video games of all time, a new crown jewel in the beloved Legend of Zelda series. Having just celebrated its 30th anniversary, the universe of the Legend of Zelda is clearly ever-evolving, gaining new fans and reminding...
Cover of Legendary World of Zelda
by Kyle Hilliard
Language: English
Release Date: May 1, 2017

From his very first quest to attain the Triforce, explore Hyrule, and rescue Princess Zelda, Link has been on the ultimate adventure since 1986, and fans around the world have been involved in the journey all along the way. Now celebrating its 30th anniversary, the universe of the beloved Legend of...
Cover of Realm of Racket

Realm of Racket

Learn to Program, One Game at a Time!

by Matthias Felleisen, David Van Horn, Northeastern University Students
Language: English
Release Date: June 13, 2013

Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In...
Cover of Mastering SFML Game Development
by Raimondas Pupius
Language: English
Release Date: January 31, 2017

Create complex and visually stunning games using all the advanced features available in SFML development About This Book Build custom tools, designed to work with your specific game. Use raw modern OpenGL and go beyond SFML. Revamp your code for better structural design, faster rendering, and...
Cover of Game Programming Algorithms and Techniques

Game Programming Algorithms and Techniques

A Platform-Agnostic Approach

by Sanjay Madhav
Language: English
Release Date: December 16, 2013

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that...
Cover of Advanced Game Design with HTML5 and JavaScript
by Rex van der Spuy
Language: English
Release Date: May 13, 2015

How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs...
Cover of Unreal Engine 4 Scripting with C++ Cookbook
by William Sherif, Stephen Whittle
Language: English
Release Date: October 24, 2016

Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied...
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