Games category: 11191 books

Cover of Python Game Programming By Example
by Alejandro Rodas de Paz, Joseph Howse
Language: English
Release Date: September 28, 2015

A pragmatic guide for developing your own games with PythonAbout This BookStrengthen your fundamentals of game programming with Python languageSeven hands-on games to create 2D and 3D games rapidly from scratchIllustrative guide to explore the different GUI libraries for building your gamesWho...
Cover of The Great Book of Riddles, Quizzes and Games

The Great Book of Riddles, Quizzes and Games

An Enormous Three-in-One Anthology

by Peter Keyne
Language: English
Release Date: July 7, 2016

It is our pleasure to present this ultimate anthology of riddles, quizzes and games – a three-in-one collection of our best-selling titles: The Great Book of Riddles, The Great Book of Games, and The Great Quiz Book. The Great Book of Riddles: This book presents 250 of the greatest...
Cover of Board and Table Games from Many Civilizations
by R. C. Bell
Language: English
Release Date: April 30, 2012

There are many authoritative books on card games and chess, but only a handful on the dozens of other games known to mankind. This excellent handbook by R. C. Bell is a basic reference to board and table games from around the world, and one of the two or three finest books ever written on the subject....
Cover of The Everything Card Games Book

The Everything Card Games Book

A complete guide to over 50 games to please any crowd

by Nikki Katz
Language: English
Release Date: September 10, 2004

If you find yourself coming down with a case of rainy-day boredom or "I can't watch another rerun on TV" syndrome, grab the closest deck of cards and get ready for some serious fun! The Everything Card Games Book is packed with loads of variety to keep you entertained for hours with games you can...
Cover of Playing Smart

Playing Smart

On Games, Intelligence, and Artificial Intelligence

by Julian Togelius
Language: English
Release Date: December 21, 2018

A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and...
Cover of Understanding Video Games

Understanding Video Games

The Essential Introduction

by Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca
Language: English
Release Date: December 7, 2015

Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances...
Cover of Games As A Service

Games As A Service

How Free to Play Design Can Make Better Games

by Oscar Clark
Language: English
Release Date: February 5, 2014

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as...
Cover of Resonant Games

Resonant Games

Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday

by Eric Klopfer, Jason Haas, Scot Osterweil
Language: English
Release Date: June 22, 2018

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners....
Cover of Wordplay and the Discourse of Video Games

Wordplay and the Discourse of Video Games

Analyzing Words, Design, and Play

by Christopher A. Paul
Language: English
Release Date: March 15, 2012

In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines...
Cover of Beyond Choices

Beyond Choices

The Design of Ethical Gameplay

by Miguel Sicart
Language: English
Release Date: September 6, 2013

How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination....
Cover of Atari to Zelda

Atari to Zelda

Japan's Videogames in Global Contexts

by Mia Consalvo
Language: English
Release Date: April 8, 2016

The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting...
Cover of Tiny Games for Trips
by Hide&Seek
Language: English
Release Date: March 24, 2016

"Amusing, raucous and inventive†? -The Guardian From award winning game designers Hide&Seek come tons of brand new games for real-world play. Tiny Games takes traditional parlour games and adds a touch of modern game design know-how to allow any number of players to have fun whatever they're...
Cover of Gladstone's Games to Go

Gladstone's Games to Go

Verbal Volleys, Coin Contests, Dot Deuls, and Other Games for Boredom-Free Days

by Jim Gladstone
Language: English
Release Date: February 9, 2016

No Boards! No Boredom!   Remember the games you used to play in the car as a kid? You’d enjoy playing them again, but you can’t quite remember all the rules, and besides, the games were awfully easy. Well, Gladstone’s Games to Go has come to the rescue.   With updated classics and challenging...
Cover of Atari Age

Atari Age

The Emergence of Video Games in America

by Michael Z. Newman
Language: English
Release Date: February 3, 2017

The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful) Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns...
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