Game Programming Graphics category: 809 books

Cover of Learn Unity for 2D Game Development
by Alan Thorn
Language: English
Release Date: October 25, 2013

2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced...
Cover of Make Your Own Twine Games!
by Anna Anthropy
Language: English
Release Date: March 26, 2019

**Bring your game ideas to life with Twine!   ** Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web page.  In Make Your Own Twine Games!, game designer Anna Anthropy takes you step-by-step through the game development...
Cover of Beginning Platino Game Engine
by Abhishek Nandy, Debashree Chanda
Language: English
Release Date: November 21, 2016

Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With* Beginning Platino Game Engine* you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo...
Cover of Unreal Engine 4.x Scripting with C++ Cookbook

Unreal Engine 4.x Scripting with C++ Cookbook

Develop quality game components and solve scripting problems with the power of C++ and UE4, 2nd Edition

by John P. Doran, William Sherif, Stephen Whittle
Language: English
Release Date: March 29, 2019

Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key Features Build captivating multiplayer games using Unreal Engine and C++ Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration Practical...
Cover of Real-Time Rendering

Real-Time Rendering

Computer Graphics with Control Engineering

by Gabriyel Wong, Jianliang Wang
Language: English
Release Date: December 19, 2017

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how...
Cover of Make a 2D RPG in a Weekend

Make a 2D RPG in a Weekend

Second Edition: With RPG Maker MV

by Darrin Perez
Language: English
Release Date: December 19, 2015

Updated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken...
Cover of Game Data Analysis Tools and Methods
by Coupart Thibault
Language: English
Release Date: November 25, 2013

This book features an introduction to the basic theoretical tenets of data analysis from a game developers point of view, as well as a practical guide to performing gameplay analysis on a real-world game.This book is ideal for video game developers who want to try and experiment with the game analytics...
Cover of Releasing HTML5 Games for Windows 8

Releasing HTML5 Games for Windows 8

From the Web to Windows 8 with Ease

by Jesse Freeman
Language: English
Release Date: November 4, 2013

Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You’ll learn everything you need to know about porting your original web-based JavaScript game to the new "touch-first" version of Windows, as well...
Cover of The Game Maker's Companion
by Jacob Habgood, Nana Nielsen, Kevin Crossley
Language: English
Release Date: December 31, 2010

The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with...
Cover of Corona SDK Mobile Game Development: Beginner's Guide - Second Edition
by Michelle M. Fernandez
Language: English
Release Date: March 31, 2015

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Cover of SDL Game Development
by Shaun Ross Mitchell
Language: English
Release Date: June 24, 2013

Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C++ and you’re looking to make great games from the ground up, then this book is perfect for you.
Cover of Game AI Pro 2

Game AI Pro 2

Collected Wisdom of Game AI Professionals

by
Language: English
Release Date: April 17, 2015

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com
Cover of How To Program A Mobile Game
by Duong Tran
Language: English
Release Date: May 6, 2017

Mobile App Developer Mobile App Development Flow Mobile App Architecture iOS Architecture Xcode Android Architecture Android Studio Universal Windows Platform Visual Studio (add-on Xamarin) Flappy Bird using Swift Flappy Bird using Java Flappy Bird using Csharp Flappy Bird using HTML/JavaScript Multiplayer Online Game Server  
Cover of Cocos2d-x Game Development Essentials
by Frahaan Hussain, Arutosh Gurung, Gareth Jones
Language: English
Release Date: August 18, 2014

This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework.
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