Game category: 1129 books

Cover of Choice Theory: A Simple Introduction
by K.H. Erickson
Language: English
Release Date: October 3, 2013

Choice Theory: A Simple Introduction offers an accessible guide to the central theories and methods of choice theory, with examples and calculations, empirical evidence, and over 20 diagrams to support the analysis. Examine expected value theory, with the two envelopes problem and St. Petersburg...
Cover of Models and Methods for Interval-Valued Cooperative Games in Economic Management
by Deng-Feng Li
Language: English
Release Date: February 2, 2016

This book proposes several commonly used interval-valued solution concepts of interval-valued cooperative games with transferable utility. It thoroughly investigates these solutions, thereby establishing the properties, models, methods, and applications. The first chapter proposes the interval-valued...
Cover of Interactions in Multiagent Systems: Fairness, Social Optimality and Individual Rationality
by Jianye Hao, Ho-fung Leung
Language: English
Release Date: April 13, 2016

This book mainly aims at solving the problems in both cooperative and competitive multi-agent systems (MASs), exploring aspects such as how agents can effectively learn to achieve the shared optimal solution based on their local information and how they can learn to increase their individual utility...
Cover of SFML Blueprints
by Maxime Barbier
Language: English
Release Date: May 28, 2015

This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.
Cover of The Watchdog and the Burglar:

The Watchdog and the Burglar:

A Game-Theoretic Pursuit Problem

by Arthur Ziffer
Language: English
Release Date: November 19, 2014

The four reports in this document are the following: 1) The Watchdog and the Burglar, published in the Naval Research Logistics Quarterly 2) Mathematical Derivation of the "The Watchdog and the Burglar" Results 3) An Extension of "The Watchdog and the Burglar" Problem 4) A Recursive Form of "The Watchdog and the Burglar" Problem
Cover of Learning Construct 2
by Aryadi Subagio
Language: English
Release Date: December 26, 2014

If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.
Cover of Babylon.js Essentials
by Julien Moreau-Mathis
Language: English
Release Date: March 4, 2016

Understand, train, and be ready to develop 3D Web applications/video games using the Babylon.js framework, even for beginners About This Book Understand the basics of 3D (along with the theory) before practicing Each mini-project provides previous features, alongside the new feature you are learning,...
Cover of Unity AI Programming Essentials
by Curtis Bennett, Dan Violet Sagmiller
Language: English
Release Date: December 22, 2014

This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
Cover of Learning Physics Modeling with PhysX
by Krishna Kumar
Language: English
Release Date: October 25, 2013

Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context.This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You dont have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.
Cover of Python 3

Python 3

Pocket Primer

by James R. Parker
Language: English
Release Date: April 13, 2017

As part of the best selling Pocket Primer series, this book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects. Although it covers all of the basic concepts, the book features a chapter on PyGame, which allows a programmer to handle graphics, mouse...
Cover of Confessions of a Teenage Gamer
by Nicolas Cole
Language: English
Release Date: October 2, 2016

When people think of World of Warcraft, they think of a socially awkward, acne-faced teenager with "no life." Confessions of a Teenage Gamer challenges those stereotypes and shows how a kid from a wealthy family with every opportunity at his fingertips ended up finding himself in a video game. Confessions...
Cover of Créez vos propres jeux 3D comme les pros

Créez vos propres jeux 3D comme les pros

avec le Blender Game Engine

by Gregory Gossellin de Benicourt
Language: French
Release Date: May 15, 2014

Longtemps réservée à un cercle de programmeurs passionnés, la 3D peine encore à s'inviter au sein des petits studios de jeux indépendants, et pour cause: le ticket d'entrée est relativement élevé. Blender (logiciel gratuit et Open Source),...
Cover of The FORCE Companion

The FORCE Companion

Quick Tips and Tricks

by Mike Mattesi, Swendly Benilia
Language: English
Release Date: March 15, 2019

Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dunamism and energy! This book is an expellant companion to the FORCE brand since it delivers hundreds of FORCE drawings with succinct notations, filtered and approved...
Cover of Start Here! Learn the Kinect API
by Rob Miles
Language: English
Release Date: July 15, 2012

Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and...
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