Game category: 1129 books

Cover of Statistical Physics and Computational Methods for Evolutionary Game Theory
by Marco Alberto Javarone
Language: English
Release Date: January 11, 2018

This book presents an introduction to Evolutionary Game Theory (EGT) which is an emerging field in the area of complex systems attracting the attention of researchers from disparate scientific communities. EGT allows one to represent and study several complex phenomena, such as the emergence of cooperation...
Cover of Mastering Unreal Technology, Volume II

Mastering Unreal Technology, Volume II

Advanced Level Design Concepts with Unreal Engine 3

by Jason Busby, Zak Parrish, Jeff Wilson
Language: English
Release Date: September 22, 2009

Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with...
Cover of Words With Friends Strategy Guide: Strategy, Tips and Advice to Win Honestly!
by Andrew Hasdal
Language: English
Release Date: July 1, 2013

The Words With Friends strategy guide is the ultimate guide for teaching you how to dominate your opponents in this popular app game! Inside you'll find all the tips and tricks needed to bring your game to an elite level. Learn about premium square abuse, playing defensively and managing your rack...
Cover of Unity 2D Game Development
by Dave Calabrese
Language: English
Release Date: March 18, 2014

A fun, easy-to-follow experience that takes you from an empty project in Unity 4.3+ all the way to a finished, functional 2D platformer, while giving you challenges and ideas to take what you learn in this book and expand upon it. This book is ideal for anyone who wants to learn how to build 2D video...
Cover of Designing Modern Strategy Games
by George Phillies
Language: English
Release Date: August 14, 2012

"Designing Modern Strategy Games" is the definitive book on the design of modern strategy games. "Designing Modern Strategy Games" can also be used as a textbook; it includes more than 100 game design projects. For instructors, an Appendix includes the day-by-day course plans for...
Cover of Fundamentals of Action and Arcade Game Design
by Ernest Adams
Language: English
Release Date: March 11, 2014

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for...
Cover of Retro Gaming Hacks

Retro Gaming Hacks

Tips & Tools for Playing the Classics

by Chris Kohler
Language: English
Release Date: October 12, 2005

Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big...
Cover of Artificial Intelligence for Games
by Ian Millington, John Funge
Language: English
Release Date: March 29, 2016

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in...
Cover of Unity 4 Fundamentals

Unity 4 Fundamentals

Get Started at Making Games with Unity

by Alan Thorn
Language: English
Release Date: December 4, 2013

Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The...
Cover of Unity 2018 Shaders and Effects Cookbook

Unity 2018 Shaders and Effects Cookbook

Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition

by John P. Doran, Alan Zucconi
Language: English
Release Date: June 29, 2018

Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects...
Cover of Microsoft® XNA® Framework Edition: Programming Windows® Phone 7: Programming Windows® Phone 7
by Charles Petzold
Language: English
Release Date: December 22, 2010

NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight®-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and...
Cover of CryENGINE 3 Game Development:Beginner's Guide
by Sean Tracy, Paul Reindell
Language: English
Release Date: September 21, 2012

A step by step beginner's tutorial to creating AAA style games with the complete game creation tool, CryENGINE 3,This book is written with the beginner and casual developer in mind. The freely available version of the CryENGINE® 3 is used for all examples in this book.
Cover of Mobile Game Design Essentials
by Dr. Claudio Scolastici, David Nolte
Language: English
Release Date: November 21, 2013

A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games
Cover of Corona SDK Mobile Game Development: Beginner's Guide - Second Edition
by Michelle M. Fernandez
Language: English
Release Date: March 31, 2015

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
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