Game category: 1129 books

Cover of Subgame Consistent Cooperation

Subgame Consistent Cooperation

A Comprehensive Treatise

by David W.K. Yeung, Leon A. Petrosyan
Language: English
Release Date: September 23, 2016

Strategic behavior in the human and social world has been increasingly recognized in theory and practice. It is well known that non-cooperative behavior could lead to suboptimal or even highly undesirable outcomes. Cooperation suggests the possibility of obtaining socially optimal solutions and the...
Cover of Virtual Reality Blueprints

Virtual Reality Blueprints

Create compelling VR experiences for mobile and desktop

by Charles Palmer, John Williamson
Language: English
Release Date: February 28, 2018

Join the virtual reality revolution by creating immersive 3D games and applications with Cardboard VR, Gear VR, OculusVR, and HTC Vive Key Features Develop robust, immersive VR experiences that are easy on the eye. Code 3D games and applications using Unity 3D game engine. Learn the basic principles...
Cover of Cocos2D Game Development Essentials
by Ben Trengrove
Language: English
Release Date: January 23, 2015

If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.
Cover of FNAF The Gamer Guide

FNAF The Gamer Guide

Five Nights At Freddy's Tips and Tricks to Master The Game

by Gamer Guide
Language: English
Release Date: May 1, 2019

Inside this Five Nights At Freddy's Game Guide: - How to master the game. - How to surviving at night and custom night. - Know all about characters, so you can complete the game. Get FNAF The Gamer Guide today before the price rises!
Cover of UDK iOS Game Development Beginners Guide
by John P. Doran, Christos Gatzidis
Language: English
Release Date: August 24, 2012

The book takes a step-by-step process in completing tasks with many detailed illustrations while allowing you to add your own creativity to the mix to create a game that is uniquely your own.If you would like to make iOS games with the Unreal Development Kit or are interested in porting your game from PC to iOS, this book is for you
Cover of Total War: Warhammer Game Guide
by Wiki Guide
Language: English
Release Date: January 3, 2017

The Total War: Warhammer guide contains all the information required to fully comprehend this extremely complex and demanding title. Here you can find practical advices concerning all the gameplay mechanisms appearing in the game - public order, corruption, or keeping a stable economy. Additionally,...
Cover of Make Your Own Scratch Games!
by Anna Anthropy
Language: English
Release Date: July 2, 2019

Learn to make interactive games with Scratch—the beginner-friendly, block-based programming language from the MIT Media Lab! Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek...
Cover of Make Your Own PuzzleScript Games!
by Anna Anthropy
Language: English
Release Date: March 3, 2020

Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. Make Your Own PuzzleScript Games! shows you how to use PuzzleScript, an open source tool for making puzzle games using HTML-like scripting language. Anthropy...
Cover of Beyond the Turnout Paradox

Beyond the Turnout Paradox

The Political Economy of Electoral Participation

by Luis Fernando Medina Sierra
Language: English
Release Date: February 10, 2018

​This Brief uses game-theoretic analysis to debunk the turnout paradox and offers an alternative economic model to elucidate the patterns behind the socioeconomic bias in turnout. The author argues that the turnout paradox—the idea that rational, strategic actors would not vote in an election—is...
Cover of Building Virtual Reality with Unity and Steam VR
by Jeff W Murray
Language: English
Release Date: June 14, 2017

The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues...
Cover of Unity Virtual Reality Projects

Unity Virtual Reality Projects

Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition

by Jonathan Linowes
Language: English
Release Date: May 24, 2018

Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VR Key Features A project-based guide to teach you how to develop immersive and fun VR applications using Unity 3D Build experiences with interactable objects, physics, UI, animations,...
Cover of iOS Game Programming Cookbook
by Bhanu Birani, Chhavi Vaishnav
Language: English
Release Date: March 25, 2015

This book is for developers who are willing to explore iOS game programming in depth.Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.
Cover of Unity 4 Game Development HOTSHOT
by Jate Wittayabundit
Language: English
Release Date: July 25, 2014

An easy-to-follow hands-on step-by-step project. Each project includes the complete source code and assets having screenshots and diagrams. If you are an experienced user who has a basic knowledge of how to use the Unity game engine, or are an intermediate user who wants to learn more tips and tricks in using the Unity game engine, this book is ideal for you.
Cover of An Architectural Approach to Level Design
by Christopher W. Totten
Language: English
Release Date: September 3, 2018

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of...
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