Game category: 1129 books

Cover of Evolutionary Games in Natural, Social, and Virtual Worlds
by Daniel Friedman, Barry Sinervo
Language: English
Release Date: February 1, 2016

Over the last 25 years, evolutionary game theory has grown with theoretical contributions from the disciplines of mathematics, economics, computer science and biology. It is now ripe for applications. In this book, Daniel Friedman---an economist trained in mathematics---and Barry Sinervo---a biologist...
Cover of The Survival Game

The Survival Game

How Game Theory Explains the Biology of Cooperation and Competition

by David P. Barash, Ph.D.
Language: English
Release Date: September 1, 2004

From a zoologist and psychologist, an astonishing look at the biological and strategic roots of human decisions Humans, like bacteria, woodchucks, chimpanzees, and other animals, compete or cooperate in order to get food, shelter, territory, and other resources to survive. But how do they decide...
Cover of Mastering Unreal Technology, Volume I

Mastering Unreal Technology, Volume I

Introduction to Level Design with Unreal Engine 3

by Jason Busby, Zak Parrish, Jeff Wilson
Language: English
Release Date: July 21, 2009

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content...
Cover of C# Game Programming Cookbook for Unity 3D
by Jeff W. Murray
Language: English
Release Date: June 24, 2014

An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and conce
Cover of Learning Libgdx Game Development
by Andreas Oehlke
Language: English
Release Date: September 23, 2013

A clear and practical guide to building games in libGDX.This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.
Cover of Mission Python

Mission Python

Code a Space Adventure Game!

by Sean McManus
Language: English
Release Date: October 16, 2018

Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists...
Cover of Learning Windows 8 Game Development
by Michael Quandt
Language: English
Release Date: October 25, 2013

A standard practical tutorial running people through Windows 8 RT with a specific focus on game development is the approach chosen here. This type of approach will more likely appeal to an audience that is in need of a structured guide that they can emulate and learn from, unlike the usual reference...
Cover of Unity 5 Game Optimization
by Chris Dickinson
Language: English
Release Date: June 3, 2016

Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine About This Book Optimize CPU cycles, memory usage, and GPU throughput for any Unity3D application Master optimization techniques across all Unity Engine features including...
Cover of XNA 4 3D Game Development by Example: Beginner's Guide
by Kurt Jaegers
Language: English
Release Date: September 25, 2012

This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a...
Cover of Learning iPhone Game Development with Cocos2D 3.0
by Kirill Muzykov
Language: English
Release Date: June 25, 2014

This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic.If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would...
Cover of Beginning Java 8 Games Development
by Wallace Jackson
Language: English
Release Date: December 4, 2014

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your...
Cover of Situational Game Design
by Brian Upton
Language: English
Release Date: October 31, 2017

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but...
Cover of Programming Fundamentals Using Java

Programming Fundamentals Using Java

A Game Application Approach

by William McAllister, S. Jane Fritz
Language: English
Release Date: October 1, 2014

This is a Java textbook for beginning programmers that uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in...
Cover of Designing Games

Designing Games

A Guide to Engineering Experiences

by Tynan Sylvester
Language: English
Release Date: January 3, 2013

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics,...
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