Entertainment Games category: 10318 books

Cover of Role Playing Games
by Anonymous
Language: English
Release Date: March 26, 2017

The innovation of technology has brought a huge change to the gaming world! The innovation of technology has brought a huge change to the whole world. It greatly and significantly changed that it is able to provide something for everyone. This is especially true to the people who want to fulfill their...
Cover of My Digital Entertainment for Seniors (Covers movies, TV, music, books and more on your smartphone, tablet, or computer)
by Jason R. Rich
Language: English
Release Date: February 26, 2016

<>  Learn On-Demand TV, DVRs, Music, Games, Books, and More! ** ** With My Digital Entertainment for Seniors, you’ll discover easy ways to access and experience entertainment using today’s technology, without getting confused or bogged down with techno-babble—and...
Cover of Virtual Ascendance

Virtual Ascendance

Video Games and the Remaking of Reality

by Devin C. Griffiths
Language: English
Release Date: September 19, 2013

From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education,...
Cover of Games As A Service

Games As A Service

How Free to Play Design Can Make Better Games

by Oscar Clark
Language: English
Release Date: February 5, 2014

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as...
Cover of The Ethics of Computer Games
by Miguel Sicart
Language: English
Release Date: August 19, 2011

Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know...
Cover of Atari to Zelda

Atari to Zelda

Japan's Videogames in Global Contexts

by Mia Consalvo
Language: English
Release Date: April 8, 2016

The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting...
Cover of Playing with Feelings

Playing with Feelings

Video Games and Affect

by Aubrey Anable
Language: English
Release Date: February 21, 2018

How gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let...
Cover of Music Video Games

Music Video Games

Performance, Politics, and Play

by
Language: English
Release Date: July 28, 2016

Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging...
Cover of How to Do Things with Videogames
by Ian Bogost
Language: English
Release Date: August 5, 2011

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They...
Cover of Playing Smart

Playing Smart

On Games, Intelligence, and Artificial Intelligence

by Julian Togelius
Language: English
Release Date: December 21, 2018

A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and...
Cover of The A-Z of NES Games: Volume 2
by Kieren Hawken
Language: English
Release Date: November 14, 2018

The A-Z of Nintendo Entertainment System Games: Volume 1 features reviews of three different games for each letter of the alphabet. The games range from the very earliest releases in the mid-eighties to the modern homebrew games of today. This book shows you just how diverse the library of titles is for the Nintendo NES and how it became one of the most popular consoles of all-time.
Cover of Resonant Games

Resonant Games

Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday

by Eric Klopfer, Jason Haas, Scot Osterweil
Language: English
Release Date: June 22, 2018

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners....
Cover of Xbox One or PS4 [PlayStation 4]: Which New Video Game Console Should You Buy? A Comparison of Xbox 1 and PS4 Price, Features, Specs, Games and Release Dates
by Eric Michael
Language: English
Release Date: December 3, 2013

Playstation 4 or Xbox One -- Which of the exciting new video game consoles should YOU buy?For the first time ever, entertainment giants Sony and Microsoft are squaring off in a straight-up battle for video game supremacy, as both companies roll out their long awaited systems simultaneously....
Cover of Wordplay and the Discourse of Video Games

Wordplay and the Discourse of Video Games

Analyzing Words, Design, and Play

by Christopher A. Paul
Language: English
Release Date: March 15, 2012

In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines...
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