Bit by Bit

How Video Games Transformed Our World

Nonfiction, Art & Architecture, General Art, Popular Culture, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games
Cover of the book Bit by Bit by Andrew Ervin, Basic Books
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Andrew Ervin ISBN: 9780465096589
Publisher: Basic Books Publication: May 2, 2017
Imprint: Basic Books Language: English
Author: Andrew Ervin
ISBN: 9780465096589
Publisher: Basic Books
Publication: May 2, 2017
Imprint: Basic Books
Language: English

An acclaimed critic argues that video games are the most vital art form of our time

Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing--and there is a 40 percent chance this person is a woman.

In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games are art because they are beautiful, moving, and even political--and because they turn players into artists themselves.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

An acclaimed critic argues that video games are the most vital art form of our time

Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing--and there is a 40 percent chance this person is a woman.

In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games are art because they are beautiful, moving, and even political--and because they turn players into artists themselves.

More books from Basic Books

Cover of the book Rise of the Robots by Andrew Ervin
Cover of the book What We Knew by Andrew Ervin
Cover of the book What You Can When You Can by Andrew Ervin
Cover of the book Zen Teen by Andrew Ervin
Cover of the book Capture the Flag by Andrew Ervin
Cover of the book Group Therapy For Cancer Patients: A Research-based Handbook Of Psychosocial Care by Andrew Ervin
Cover of the book License To Steal by Andrew Ervin
Cover of the book What Love Is by Andrew Ervin
Cover of the book No Kidding by Andrew Ervin
Cover of the book To Make Men Free by Andrew Ervin
Cover of the book The Arabs by Andrew Ervin
Cover of the book Nazi Science by Andrew Ervin
Cover of the book Hard Green by Andrew Ervin
Cover of the book How the Cold War Began by Andrew Ervin
Cover of the book Special Relativity and Classical Field Theory by Andrew Ervin
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy