Transforming Gaming and Computer Simulation Technologies across Industries

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing
Big bigCover of Transforming Gaming and Computer Simulation Technologies across Industries

More books from IGI Global

bigCover of the book Psychology and Mental Health by
bigCover of the book Intelligent, Adaptive and Reasoning Technologies by
bigCover of the book Healthcare Informatics and Analytics by
bigCover of the book Handbook of Research on the Impact of Culture and Society on the Entertainment Industry by
bigCover of the book Applying Predictive Analytics Within the Service Sector by
bigCover of the book Combating Security Breaches and Criminal Activity in the Digital Sphere by
bigCover of the book Curriculum, Learning, and Teaching Advancements in Online Education by
bigCover of the book Data Leadership for K-12 Schools in a Time of Accountability by
bigCover of the book Cybersecurity Breaches and Issues Surrounding Online Threat Protection by
bigCover of the book Services Customization Using Web Technologies by
bigCover of the book Start-Up Enterprises and Contemporary Innovation Strategies in the Global Marketplace by
bigCover of the book Strategic Place Branding Methodologies and Theory for Tourist Attraction by
bigCover of the book Augmented Reality for Enhanced Learning Environments by
bigCover of the book Civil and Environmental Engineering by
bigCover of the book Handbook of Research on the IoT, Cloud Computing, and Wireless Network Optimization by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy