Learning in Real and Virtual Worlds

Commercial Video Games as Educational Tools

Nonfiction, Reference & Language, Education & Teaching, Educational Theory, Evaluation, Teaching, Computers & Technology
Big bigCover of Learning in Real and Virtual Worlds

More books from Palgrave Macmillan US

bigCover of the book Front Lines of Modernism by
bigCover of the book Comparative Political Transitions between Southeast Asia and the Middle East and North Africa by
bigCover of the book Service-Learning at the American Community College by
bigCover of the book Matriarchy and Power in Africa by
bigCover of the book A Theory of Freedom by
bigCover of the book Gender and Time Use in a Global Context by
bigCover of the book Breakthrough Marketing Plans by
bigCover of the book Economic Foundations for Creative Ageing Policy, Volume II by
bigCover of the book Occupying Political Science by
bigCover of the book Japanese and Korean Politics by
bigCover of the book Consuming Reality by
bigCover of the book The Medieval Motion Picture by
bigCover of the book International Mobility and Educational Desire by
bigCover of the book Orature and Yoruba Riddles by
bigCover of the book Higher Education Regionalization in Asia Pacific by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy