Evaluating User Experience in Games

Concepts and Methods

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, General Computing
Big bigCover of Evaluating User Experience in Games

More books from Springer London

bigCover of the book Magnetic Fusion Technology by
bigCover of the book Discrete Control Systems by
bigCover of the book Practical Urology in Spinal Cord Injury by
bigCover of the book Quantitative Methods in Supply Chain Management by
bigCover of the book Neuroactivation and Neuroimaging with SPET by
bigCover of the book Multi-Agent Based Beam Search for Real-Time Production Scheduling and Control by
bigCover of the book Hearing Loss in the Elderly by
bigCover of the book Methodologies and Techniques for Advanced Maintenance by
bigCover of the book CIRP Design 2012 by
bigCover of the book Secondary Mitral Valve Regurgitation by
bigCover of the book Multiscale Modeling in Biomechanics and Mechanobiology by
bigCover of the book Movement Disorders in Dementias by
bigCover of the book Plastic Surgery by
bigCover of the book Informatics and Management Science I by
bigCover of the book Supply Chain Collaboration by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy