Evaluating User Experience in Games

Concepts and Methods

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, General Computing
Big bigCover of Evaluating User Experience in Games

More books from Springer London

bigCover of the book Decision Making in Manufacturing Environment Using Graph Theory and Fuzzy Multiple Attribute Decision Making Methods by
bigCover of the book Electronic Identity by
bigCover of the book Control and Monitoring of Chemical Batch Reactors by
bigCover of the book Automatic Digital Document Processing and Management by
bigCover of the book Data-driven Design of Fault Diagnosis and Fault-tolerant Control Systems by
bigCover of the book Hypermobility of Joints by
bigCover of the book Motor Neuron Disease by
bigCover of the book Liver Disease in Children by
bigCover of the book Emotional Engineering vol. 2 by
bigCover of the book Urological Oncology by
bigCover of the book Reset Control Systems by
bigCover of the book Research and Development in Intelligent Systems XVII by
bigCover of the book Lossy Image Compression by
bigCover of the book Ultrasound and Carotid Bifurcation Atherosclerosis by
bigCover of the book User Modeling and Adaptation for Daily Routines by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy