Designing Gamified Systems

Meaningful Play in Interactive Entertainment, Marketing and Education

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games
Big bigCover of Designing Gamified Systems

More books from CRC Press

bigCover of the book Entrepreneurial Complexity by
bigCover of the book Handbook of Humidity Measurement, Volume 1 by
bigCover of the book Host-Parasite Interactions by
bigCover of the book Basic GIS Coordinates by
bigCover of the book Human-Robot Interaction by
bigCover of the book Photonics by
bigCover of the book Molecular Biology and Genetic Engineering of Yeasts by
bigCover of the book Building Interactive Worlds in 3D by
bigCover of the book Thermal Hydraulics by
bigCover of the book Apomixis in Plants by
bigCover of the book Resource Allocation and Performance Optimization in Communication Networks and the Internet by
bigCover of the book Food Proteins and Their Applications by
bigCover of the book Fabrication of SiGe HBT BiCMOS Technology by
bigCover of the book Instrumented Systems For Microbiological Analysis of Body Fluids by
bigCover of the book Semiconductors by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy