Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Entertainment, Games, Video & Electronic
Big bigCover of Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

More books from IGI Global

bigCover of the book Managing Enterprise Information Technology Acquisitions by
bigCover of the book Public Law Librarianship by
bigCover of the book Mobile Commerce by
bigCover of the book Contemporary Theory and Pragmatic Approaches in Fuzzy Computing Utilization by
bigCover of the book Applied Artificial Higher Order Neural Networks for Control and Recognition by
bigCover of the book Cases on Cultural Implications and Considerations in Online Learning by
bigCover of the book Promotional Strategies and New Service Opportunities in Emerging Economies by
bigCover of the book Cases on Institutional Research Systems by
bigCover of the book Coastal Informatics by
bigCover of the book Sociotechnical Enterprise Information Systems Design and Integration by
bigCover of the book Nascent Entrepreneurship and Successful New Venture Creation by
bigCover of the book Sustainable Language Support Practices in Science Education by
bigCover of the book Management Control Systems in Complex Settings by
bigCover of the book Emerging Innovations in Wireless Networks and Broadband Technologies by
bigCover of the book Globalization, Technology Diffusion and Gender Disparity by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy