Design and Development of Training Games

Practical Guidelines from a Multidisciplinary Perspective

Nonfiction, Computers, Advanced Computing, Computer Science, General Computing
Big bigCover of Design and Development of Training Games

More books from Cambridge University Press

bigCover of the book Failure and the American Writer by
bigCover of the book The Cambridge Companion to Malcolm X by
bigCover of the book Immigration and Citizenship in Japan by
bigCover of the book Complex Analysis by
bigCover of the book A Parent-Partner Status for American Family Law by
bigCover of the book The Cambridge Companion to Existentialism by
bigCover of the book Empire of Sentiment by
bigCover of the book Collecting Early Christian Letters by
bigCover of the book State Expansion and Conflict by
bigCover of the book Diversity in Practice by
bigCover of the book The Cambridge Handbook of Psychology and Economic Behaviour by
bigCover of the book Peirce on Realism and Idealism by
bigCover of the book Prayer in Islamic Thought and Practice by
bigCover of the book Americanism in the Twenty-First Century by
bigCover of the book Constituents Before Assembly by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy