Computer Games as Educational and Management Tools

Uses and Approaches

Nonfiction, Computers, Advanced Computing, Programming, Expert Systems, Entertainment, Games, General Computing
Big bigCover of Computer Games as Educational and Management Tools

More books from IGI Global

bigCover of the book Design Parameters of Electrical Network Grounding Systems by
bigCover of the book Model-Based Design for Effective Control System Development by
bigCover of the book Management Engineering for Effective Healthcare Delivery by
bigCover of the book Effective Methods for Modern Healthcare Service Quality and Evaluation by
bigCover of the book Management Information Systems for Enterprise Applications by
bigCover of the book Smart Technology Applications in Business Environments by
bigCover of the book Handbook of Research on Policies and Practices for Sustainable Economic Growth and Regional Development by
bigCover of the book Student-Teacher Interaction in Online Learning Environments by
bigCover of the book Research Methods by
bigCover of the book Multi-Criteria Decision Making for the Management of Complex Systems by
bigCover of the book Computational Design Methods and Technologies by
bigCover of the book Defining Identity and the Changing Scope of Culture in the Digital Age by
bigCover of the book Medical Advancements in Aging and Regenerative Technologies by
bigCover of the book Recent Advances in Drug Delivery Technology by
bigCover of the book Online Courses and ICT in Education by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy