Augmented Reality, Virtual Reality, and Computer Graphics

Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I

Nonfiction, Computers, Advanced Computing, Engineering, Computer Vision, Programming, User Interfaces, General Computing
Cover of the book Augmented Reality, Virtual Reality, and Computer Graphics by , Springer International Publishing
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Author: ISBN: 9783319406213
Publisher: Springer International Publishing Publication: June 10, 2016
Imprint: Springer Language: English
Author:
ISBN: 9783319406213
Publisher: Springer International Publishing
Publication: June 10, 2016
Imprint: Springer
Language: English

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016.

The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and

military sectors.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016.

The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and

military sectors.

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