Adobe Flash 11 Stage3D (Molehill) Game Programming Beginners Guide

Nonfiction, Computers, Advanced Computing, Information Technology
Cover of the book Adobe Flash 11 Stage3D (Molehill) Game Programming Beginners Guide by Christer Kaitila, Packt Publishing
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Author: Christer Kaitila ISBN: 9781849691697
Publisher: Packt Publishing Publication: November 25, 2011
Imprint: Packt Publishing Language: English
Author: Christer Kaitila
ISBN: 9781849691697
Publisher: Packt Publishing
Publication: November 25, 2011
Imprint: Packt Publishing
Language: English
Written in an informal and friendly manner, the style and approach of this book will take you on an exciting adventure. Piece by piece, detailed examples help you along the way by providing real-world game code required to make a complete 3D video game. Each chapter builds upon the experience and achievements earned in the last, culminating in the ultimate prize your game! If you ever wanted to make your own 3D game in Flash, then this book is for you. This book is a perfect introduction to 3D game programming in Adobe Molehill for complete beginners. You do not need to know anything about Stage3D/Molehill or Flash 11 in order to take advantage of the examples in this book. This book assumes that you have programming experience in AS3 (Actionscript 3).
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Written in an informal and friendly manner, the style and approach of this book will take you on an exciting adventure. Piece by piece, detailed examples help you along the way by providing real-world game code required to make a complete 3D video game. Each chapter builds upon the experience and achievements earned in the last, culminating in the ultimate prize your game! If you ever wanted to make your own 3D game in Flash, then this book is for you. This book is a perfect introduction to 3D game programming in Adobe Molehill for complete beginners. You do not need to know anything about Stage3D/Molehill or Flash 11 in order to take advantage of the examples in this book. This book assumes that you have programming experience in AS3 (Actionscript 3).

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