ActionScript for Multiplayer Games and Virtual Worlds

Nonfiction, Computers, Programming, Programming Languages
Cover of the book ActionScript for Multiplayer Games and Virtual Worlds by Jobe Makar, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jobe Makar ISBN: 9780321679468
Publisher: Pearson Education Publication: September 22, 2009
Imprint: New Riders Language: English
Author: Jobe Makar
ISBN: 9780321679468
Publisher: Pearson Education
Publication: September 22, 2009
Imprint: New Riders
Language: English
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!

ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:
  • How to connect users to achieve real-time interaction
  • When to make decisions on the server versus the game client
  • Time synchronization techniques
  • How to use dead reckoning smoothing to hide network latency
  • About tile-based games the isometric view
  • Techniques for customizing and rendering avatars in a virtual world

In addition, you’ll learn everything that goes into building:
  • A real-time multiplayer tank battle game
  • A real-time multilayer cooperative game
  • A virtual world
 
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!

ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:

In addition, you’ll learn everything that goes into building:
 

More books from Pearson Education

Cover of the book Apple Pro Training Series by Jobe Makar
Cover of the book Level 2: The Railway Children by Jobe Makar
Cover of the book VCP6-NV Official Cert Guide (Exam #2V0-641) by Jobe Makar
Cover of the book The Adobe Photoshop Lightroom CC Book for Digital Photographers by Jobe Makar
Cover of the book Nikon D750 by Jobe Makar
Cover of the book Learning iCloud Data Management by Jobe Makar
Cover of the book Video Production 101 by Jobe Makar
Cover of the book Unsaturated Zone Hydrology by Jobe Makar
Cover of the book The Presentation Book, 2/E by Jobe Makar
Cover of the book Options and the Volatility Risk Premium by Jobe Makar
Cover of the book My Office for iPad by Jobe Makar
Cover of the book CSCMP Certification Collection by Jobe Makar
Cover of the book The Official Ubuntu Book by Jobe Makar
Cover of the book 33 Million People in the Room by Jobe Makar
Cover of the book The Goals of Projects and Project Management by Jobe Makar
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy