101 Tips for Game Masters

Nonfiction, Entertainment, Games, Role Playing & Fantasy, Science Fiction & Fantasy, Fantasy
Cover of the book 101 Tips for Game Masters by Chris Navarre, Chris Navarre
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Author: Chris Navarre ISBN: 9781310828546
Publisher: Chris Navarre Publication: June 16, 2015
Imprint: Smashwords Edition Language: English
Author: Chris Navarre
ISBN: 9781310828546
Publisher: Chris Navarre
Publication: June 16, 2015
Imprint: Smashwords Edition
Language: English

Roleplaying Games AKA RPGs are some of most creative and open ended a bunch of friends or enthusiasts can get together to play around a table. Playing as the game master, sometimes called the Dungeon Master, is the most difficult role and often the most fulfilling as well. You are the one who gets to develop the plot which your players will run through, the one who takes on many faces in the form of non-player characters, and monsters, and the one who manages the game. If that's the kind of role you enjoy taking on, then regardless of what system you are playing this book is made for you. All 101 tips contained in this book are intentionally cross-game system for how to be a good game master rather specific mechanics of individual systems. It's not easy playing as the game master but all players respect a good one. Become that person and enjoy playing better games with your group!

In this book are 101 fully elaborated tips for every step of the game mastering process. These come from myself who has been a pen and paper RPG enthusiast and frequent game master since being introduced to it as a child. Here are the main topics of the book which apply across all role-playing games equally.

-Chapter 1 – Setting Up The Party
-Chapter 2 – Developing Your Plot
-Chapter 3 – Running the Game
-Chapter 4 – Session to Session
-Chapter 5 – Session Management

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Roleplaying Games AKA RPGs are some of most creative and open ended a bunch of friends or enthusiasts can get together to play around a table. Playing as the game master, sometimes called the Dungeon Master, is the most difficult role and often the most fulfilling as well. You are the one who gets to develop the plot which your players will run through, the one who takes on many faces in the form of non-player characters, and monsters, and the one who manages the game. If that's the kind of role you enjoy taking on, then regardless of what system you are playing this book is made for you. All 101 tips contained in this book are intentionally cross-game system for how to be a good game master rather specific mechanics of individual systems. It's not easy playing as the game master but all players respect a good one. Become that person and enjoy playing better games with your group!

In this book are 101 fully elaborated tips for every step of the game mastering process. These come from myself who has been a pen and paper RPG enthusiast and frequent game master since being introduced to it as a child. Here are the main topics of the book which apply across all role-playing games equally.

-Chapter 1 – Setting Up The Party
-Chapter 2 – Developing Your Plot
-Chapter 3 – Running the Game
-Chapter 4 – Session to Session
-Chapter 5 – Session Management

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