100 Greatest Video Game Franchises

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Social & Cultural Studies, Social Science, Cultural Studies, Popular Culture
Cover of the book 100 Greatest Video Game Franchises by , Rowman & Littlefield Publishers
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781442278158
Publisher: Rowman & Littlefield Publishers Publication: August 17, 2017
Imprint: Rowman & Littlefield Publishers Language: English
Author:
ISBN: 9781442278158
Publisher: Rowman & Littlefield Publishers
Publication: August 17, 2017
Imprint: Rowman & Littlefield Publishers
Language: English

Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal.

In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content.

This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal.

In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content.

This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.

More books from Rowman & Littlefield Publishers

Cover of the book National and State Identity in Turkey by
Cover of the book Historical Dictionary of Ancient Greek Philosophy by
Cover of the book School Law for Public, Private, and Parochial Educators by
Cover of the book Open Participatory Security by
Cover of the book Futures Based Change Leadership by
Cover of the book Museum Operations by
Cover of the book Frock Coats and Epaulets by
Cover of the book One Size Does Not Fit All by
Cover of the book The Nats and the Grays by
Cover of the book Welcome to Theological Field Education! by
Cover of the book The Encyclopedia of Japanese Horror Films by
Cover of the book Twenty-First Century Perspectives on Victorian Literature by
Cover of the book Born to Run by
Cover of the book How Real Is Race? by
Cover of the book Hard Times by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy